
Unit Type
Age of Traditions Heavy Ship

(This is just a template, should never be seen)
- Maintenance goods
- 0.2
Cloth - 0.02
Liquor - 0.2
Naval Supplies - 0.02
Salt - 0.4
Weaponry
- 0.2
- Repair goods
- 0.25
Cloth - 2.5
Lumber - 0.33
Naval Supplies
- 0.25
| Stat | Value |
|---|---|
Maximum Strength | 1 |
Initiative | 1 |
Combat Speed | 0.5 |
Frontage | 1.5 |
Flanking Ability | 1 |
Movement Speed | 5.5 |
Hull Size | 15 |
Cannons | 30 |
Crew Size | 0.1 |
Maritime Presence | 0.2 |
Blockade Capacity | 0.25 |
Transport Capacity | 0.1 |
Anti-Piracy Impact | 0.1 |
Food Storage | 2 |
| Damage by terrain | |
Inland Sea | −25% |
Narrows | −40% |
Belongs to 2
Ages
TraditionsAge
Unit Categories
Heavy ShipCategory
References 6
Prices
- Heavy Ship Build Costby namePrice to build
- Heavy Ship Maintenance Costby nameMaintenance price
- Heavy Ship Reinforcement Costby namePrice to reinforce
Goods Demands
- Traditions Heavy Ship ConstructionConstruction goods
- Traditions Heavy Ship MaintenanceMaintenance goods
- Traditions Heavy Ship RepairRepair goods
Scripting 7
References 7
Script Values
- ship_small_maritimeMaritime presence
Game Concepts
Blockade CapacityBlockade capacity
CannonsCannons
Crew SizeCrew size
Hull SizeHull size
Maritime PresenceMaritime presence
Movement SpeedMovement speed
use_ship_names = yes
buildable = no














