Scripted Trigger
portrait_muslim_trigger
What it checks
If
- Gfx culture applicable:
muslim_gfx↗ - Gfx culture applicable: european_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: european_gfxElse if
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: african_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: african_gfxElse if
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: east_african_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: east_african_gfxElse if
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: indian_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: indian_gfxElse if
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: north_american_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: north_american_gfxElse if
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: south_american_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: south_american_gfxElse if
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: east_asian_gfx
Then
portrait_$RANK$_triggerCULTURE GFX: east_asian_gfxOtherwise
Never (always = no)
Script that calls it fills these in, as each caller in Connections shows.
$RANK$
Scripting 10
Requires 7
Graphical Cultures
- african_gfxTrigger else if 1
- east_african_gfxTrigger else if 2
- east_asian_gfxTrigger else if 6
- european_gfxTrigger if
- indian_gfxTrigger else if 3
- north_american_gfxTrigger else if 4
- south_american_gfxTrigger else if 5
Uses 1
- portrait_religion_clothing_triggerRELIGION_FLAG = muslim_gfxTrigger else if 1, Trigger else if 2…
Used by 2
trigger_if = {
limit = {
}
}