Scripted Trigger

portrait_muslim_trigger

What it checks
If
Thenportrait_$RANK$_triggerCULTURE GFX: european_gfx
Else if
Thenportrait_$RANK$_triggerCULTURE GFX: african_gfx
Else if
Thenportrait_$RANK$_triggerCULTURE GFX: east_african_gfx
Else if
Thenportrait_$RANK$_triggerCULTURE GFX: indian_gfx
Else if
Thenportrait_$RANK$_triggerCULTURE GFX: north_american_gfx
Else if
Thenportrait_$RANK$_triggerCULTURE GFX: south_american_gfx
Else if
Thenportrait_$RANK$_triggerCULTURE GFX: east_asian_gfx
Otherwise
Never (always = no)

Script that calls it fills these in, as each caller in Connections shows.

  • $RANK$

Scripting 10

Requires 7

Graphical Cultures

Uses 1

Used by 2

  • clothesRANK = commoner (+4)Syrian commoner, Syrian high nobility…
  • headwearRANK = commoner (+4)Syrian commoner, Syrian high nobility…

trigger_if = {
limit = {
RELIGION_FLAG = muslim_gfx
}
gfx_culture_applicable = european_gfx
}
portrait_$RANK$_trigger = {
CULTURE_GFX = european_gfx
}
}

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice