Scripted Trigger
peasants_war_end_trigger
What it checks
- Stability > 10
- Is in a Civil War
- At least one of
Serfdom vs Free SubjectsValue- Add: var:peasants_war_target_ending_variableSet by
- Subtract: 25
- Min: -95
- Max: 0
- Add: var:peasants_war_target_ending_variable
Serfdom vs Free SubjectsValue- Add: var:peasants_war_target_ending_variable
- Add: 25
- Min: 0
- Max: 95
- All of
estate_satisfaction:peasants_estate> 0.6- War exhaustion percentage < 0.1
- Is in a Civil War
- Has NOT the
Commoners Estate
stability > 10
in_civil_war = no
