Scripted Trigger
has_midgame_manufactory_building
What it checks
Any buildings in location
Building TypeHas tag:
midgame_manufactoryUsed by 1
The Combination ActAs soon as it happens, Option 1…
Scripting 2
Used by 2
- is_industrial_revolution_validHas midgame manufactory building
- is_manufactory_valid_locationHas midgame manufactory building
any_buildings_in_location = {
building_type = {
has_tag = midgame_manufactory
}
}