Scripted Trigger

is_manufactory_valid_location

What it checks
  • None of
    • Any buildings in location
      Building TypeHas tag: midgame_manufactory
    ↗
  • Any buildings in location
    Building TypeHas tag: guild
    ↗
  • Controller: Root
  • RootCapital exists
  • Is connected to RootCapital by land or strait within the same Country
  • institution_progress:manufactories ≤ 75

Used by 2

Scripting 2

Uses 2

controller = root
root = {
exists = capital
}
is_connected_to = root.capital
institution_progress:manufactories <= 75

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