Scripted Trigger
is_industrial_revolution_valid
What it checks
- Does NOT have
Industrialization - Is core
- Any buildings in location↗Building TypeHas tag:
midgame_manufactory - Location Rank:
Cityor
Townor
Megalopolis
References 4
Institutions
Location Ranks
CityOR
MegalopolisOR
TownOR
Used by 2
New Production Methods AdoptedAs soon as it happens, Trigger
UrbanizationAs soon as it happens, Trigger
Scripting 2
Uses 2
- has_industrial_raw_materialHas industrial raw material
- has_midgame_manufactory_buildingHas midgame manufactory building
integration_level = core
OR = {
}

