Scripted Effect
snml_exploit_resource
- Sell goods to market: Market: Target market · Goods: goods · +75
- Recipientchange_settling_character_loyalty: −2↗IfThenIncrease his/her Settler Loyalty by Value (currently Settler Character Truthfulness)Change variable
- Name: Settler Loyalty
- Add: value
OtherwiseSet variable- Name: Settler Loyalty
- Value: value
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$goods$
Used by 1
Early Resource Exploitationgoods = scope:target_goods_0 (+4)Option 1, Option 2…
Scripting 3
Grants 1
- Settler LoyaltyScope:recipient
Uses 1
- change_settling_character_loyaltyvalue = -2Scope:recipient
References 1
- market_goods_severe_gainSell goods to market
sell_goods_to_market = {
}
