Scripted Effect

major_fire_damage

  • Prosperity decreases by 20%
  • Every pop
    Loses pop_size × 0.05 People
  • Ordered buildings in location (highest building_level first)
    Location
    major_destroy_building_levels_in_location
    Change building level in location: Building: PreviousBuilding Type
    Value
    • Add: PreviousBuilding level
    • Multiply: -0.25
    • Floor: yes
    ↗
Exact script

Used by 2

Scripting 2

Uses 1

References 1

change_prosperity = prosperity_severe_penalty (-0.2)
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}
ordered_buildings_in_location = {
order_by = building_level
max = {
value = 1
add = {
value = location.num_buildings
divide = 10
}
}
}

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