Scripted Effect
major_fire_damage
- Prosperity decreases by 20%
- Every popLoses
pop_size× 0.05 People - Ordered buildings in location (highest
building_levelfirst)Locationmajor_destroy_building_levels_in_locationChange building level in location: Building: PreviousBuilding TypeValue↗- Add: PreviousBuilding level
- Multiply: -0.25
- Floor: yes
Exact script
Used by 2
- The Ayazmakapi FireOption 1, Option 2
- A Town Burned Near the Russian BorderOption 1, Option 2
Scripting 2
Uses 1
- major_destroy_building_levels_in_locationOrdered buildings in location
References 1
- prosperity_severe_penaltyChange prosperity
every_pop = {
add_pop_size = {
value = pop_size
multiply = -0.05
}
}
ordered_buildings_in_location = {
order_by = building_level
max = {
value = 1
add = {
value = location.num_buildings
divide = 10
}
}
}