
Country InteractionChanged this version
Enforce Religion
We will demand that they adopt Actor Religion.
Senior PartnerSpecial Statusselect trigger
Blocked from ConversionModifier Typeselect trigger
Enabled Union Enforcement ActionsModifier Typepotential, select triggerDefinitionin_game/common/country_interactions/union_enforcements.txt:1
2type = union
3category = CATEGORY_UNION_ACTIONS
11allow = {
}
13select_trigger = {
14looking_for_a = country
15interaction_source_list = {
16scope:actor = {
17union = {
18if = {
19limit = {
}
26every_international_organization_member = {
27limit = {
27NOT = {
27this = scope:actor
}
}
28add_to_list = source
}
}
}
}
}
34target_flag = recipient
35name = "choose_country" Choose the Country:
36column = {
37data = name
}
39visible = {
40not = {
40religion = scope:actor.religion
}
}
42enabled = {
47trigger_if = {
48limit = {
50has_reform = government_reform:military_order_reform
}
52overlord = {
52has_reform = government_reform:military_order_reform
}
}
}
}
59effect = {
64scope:recipient = {
65add_opinion = {
66target = scope:actor
67modifier = opinion_enforced_religion
}
}
}
71reject_effect = {
72scope:recipient = {
73add_opinion = {
74target = scope:actor
75modifier = opinion_tried_enforced_religion
}
}
}
80block_when_at_war = yes
82ai_will_do = {
83subtract = {
84desc = "VOTE_BASE_VALUE"
85value = 100
}
87add = {
88desc = "TARGET_ACCEPTANCE"
89value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}
}
93accept = {
94value = "scope:actor.country_interaction_acceptance(country_interaction:negotiate_succession_law|scope:recipient)"
}