Scripted Effect

create_gui_variable

Set variable
  • Name: GUI_$type$
  • Value: target
Exact script

Script that calls it fills these in, as each caller in Connections shows.

  • $type$
  • $target$

Used by 4

Events
Character Interactions
  • Blindtarget = prev · type = pretender_rebel_characterEffect
  • Castratetarget = prev · type = pretender_rebel_characterEffect
Scripting 2

Used by 2

set_variable = {
name = GUI_$type$
value = $target$
}

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