Scripted Effect
break_alliance
Script that calls it fills these in, as each caller in Connections shows.
$target$
Removes 1
- AllianceIf
Used by 4
Events
Reversal of Allegiancestarget = scope:target_countryOption 1
Target Country Refuses to Return Target Locationtarget = scope:target_countryOption 2- From Country Adjective-Target Country Adjective Conflictstarget = scope:from_countryOption 1
- From Character's Treacherytarget = scope:target_countryOption
Scripting 3
Uses 1
- is_allied_withtarget = $target$If
Used by 2
- add_historical_rival_scriptedtarget = $target$If
- ccw_grant_reward_for_getting_demands_rejectedtarget = scope:from_countryScope:target country
if = {
}