Scripted Effect
add_historical_rival_scripted
If
- target exists
- This: Nottarget
Then
- Add historical rival: target
- Not shown in the game's tooltip
- Set local variable
- Name:
trigger_recipient_event - Value: trigger recipient event
- Name:
- If
local_var:trigger_recipient_event
- Set local variable
Exact script
Script that calls it fills these in, as each caller in Connections shows.
$target$$trigger_recipient_event$
Triggers 1
Used by 6
Events
The Dai Viet Campaign Against Champatarget = scope:target_country · trigger_recipient_event = yesOption 1
The Austro-Prussian Rivalrytarget = c:HAB · trigger_recipient_event = no (+1)Option 1- Prussian Event about the rivalrytarget = c:HAB · trigger_recipient_event = no (+1)Option
Persian-Ottoman Rivalrytarget = scope:root_country · trigger_recipient_event = no (+1)Option 1
Target Country Adjective-Root Country Adjective Rivalrytarget = scope:root_country · trigger_recipient_event = noOption- Rivalling Country Adjective-Target Country Adjective Rivalrytarget = scope:rivalling_country · trigger_recipient_event = noOption 1
Scripting 2
Uses 2
Scripted Effects
- break_alliancetarget = $target$If
Scripted Triggers
- is_allied_withtarget = $target$If