Wariant tekstury jednostkiFate of the phoenix

byzantine_peasants_clothes_group

byzantine_peasants_clothes_group

Skrypty 6

Odwołuje się do 6

Materiały jednostek
Grupy materiałów jednostek

mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.99
hardness = 0.95
}
repaint = {
primary_color = skin_color
}
}
mask = {
color = {
0.0
1.0
0.5
}
tolerance = 1.0
hardness = 0.8
}
repaint = {
primary_color = hair_color
}
}
mask = {
color = {
0.5
0.0
1.0
}
tolerance = 0.4
hardness = 0.95
}
repaint = {
25 = {
peasants_color = hex
{
0xffb3a595
}
}
25 = {
peasants_color = hex
{
0xffb7965d
}
}
10 = {
peasants_color = hex
{
0xffa78c37
}
}
10 = {
peasants_color = hex
{
0xffc19851
}
}
10 = {
peasants_color = hex
{
0xff7d4f51
}
}
25 = {
peasants_color = unit_color0
}
5 = {
peasants_color = unit_color1
}
}
}
mask = {
color = {
0.75
1.0
0.5
}
tolerance = 0.25
hardness = 0.95
}
repaint = {
5 = {
peasants_color = hex
{
0xffbcb6b1
}
}
5 = {
peasants_color = hex
{
0xff98928c
}
}
5 = {
peasants_color = hex
{
0xffb3a797
}
}
10 = {
peasants_color = hex
{
0xff665742
}
}
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.25
hardness = 0.95
}
repaint = {
5 = {
peasants_color = hex
{
0xffbcb6b1
}
}
10 = {
peasants_color = hex
{
0xff7d4f51
}
}
5 = {
peasants_color = hex
{
0xffc2b280
}
}
2 = {
peasants_color = hex
{
0xffa98c37
}
}
10 = {
peasants_color = hex
{
0xff836e68
}
}
2 = {
peasants_color = hex
{
0xff304e63
}
}
}
}
mask = {
color = {
1.0
1.0
0.0
}
tolerance = 0.2
hardness = 0.95
}
repaint = {
10 = {
peasants_color = hex
{
0xffb78e6c
}
}
8 = {
peasants_color = hex
{
0xff684b33
}
}
3 = {
peasants_color = hex
{
0xffd4ba8c
}
}
2 = {
peasants_color = hex
{
0xff413628
}
}
}
}
mask = {
color = {
1.0
0.25
0.5
}
tolerance = 0.25
hardness = 0.8
}
repaint = {
2 = {
peasants_color = hsv360 {
78
15
45
}
}
2 = {
peasants_color = hsv360 {
28
25
61
}
}
5 = {
peasants_color = hsv360 {
40
56
46
}
}
5 = {
peasants_color = hsv360 {
30
46
56
}
}
5 = {
peasants_color = hsv360 {
24
44
42
}
}
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.2
hardness = 0.9
}
}
mask = {
color = {
0.0
1.0
1.0
}
tolerance = 0.2
hardness = 0.95
}
}
wood_group = {
mask = {
color = {
1.0
0.5
0.0
}
tolerance = 0.15
hardness = 0.9
}
}
assets = {
unit_torso_tunic_fabric_bag_byz_mesh
unit_hat_cap_linen_byz_mesh
unit_legs_pants_wraps_linen_byz_mesh
unit_accessories_cape_hend_woven_byz_mesh
unit_hair_curling_short_byz_mesh
unit_torso_tunic_fabric_belt_byz_mesh
unit_accessories_cape_wool_pointy_byz_mesh
unit_accessories_cape_square_long_woven_byz_mesh
unit_legs_slippers_leather_byz_mesh
unit_hat_round_cap_linen_byz_mesh
unit_torso_shirt_belt_fabric_byz_mesh
unit_hair_curly_byz_mesh
}

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