Przyjęcie reformacji
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Przyjęcie reformacji

embrace_the_reformationin_game/common/generic_actions/reformation.txt:95

Reformacja opanowała nasz kraj! Mądrym wyborem może być zaakceptowanie zmieniających się czasów, co zapewni nam reputację bastionu nowej wiary.

WymagaRzymKrajpotentialTeokracjaUstrój politycznyeffectDowolna religiaPolitykaeffectTa sama religiaPolitykaeffectTa sama grupa religiiPolitykaeffectSukcesja specjalnaPolitykaeffectKalwinizmReligiaallow, select trigger 2KatolicyzmReligiapotentialLuteranizmReligiaallow, select trigger 2ReformacjaSytuacjaallow, select trigger 1

Definicjain_game/common/generic_actions/reformation.txt:95

96type = situation
98potential = {
99scope:actor = {
100religion = religion:catholic
101NOT = {
102tag = PAP
}
}
}
107allow = {
108is_situation_active = situation:reformation
109trigger_if = {
110limit = {
111scope:actor = {
112is_human = no
}
}
116num_countries_in_religion < 20
}
119num_countries_in_religion < 20
}
121scope:actor = {
122OR = {
123religion_percentage_in_country = {
124religion = religion:lutheran
125value > 0
}
127religion_percentage_in_country = {
128religion = religion:calvinist
129value > 0
}
}
}
}
134trigger_else = {
135scope:actor = {
136OR = {
137religion_percentage_in_country = {
138religion = religion:lutheran
139value > 0
}
141religion_percentage_in_country = {
142religion = religion:calvinist
143value > 0
}
}
}
}
}
150cooldown = {
151type = convert_religion
152years = 10
}
155automation_tick = never
156ai_tick_frequency = 12
158ai_prerequisite = {
159OR = {
160religion_percentage_in_country = {
161religion = religion:lutheran
162value > 0
}
164religion_percentage_in_country = {
165religion = religion:calvinist
166value > 0
}
}
}
171select_trigger = {
172looking_for_a = situation
173target_flag = recipient
174name = "choose_situation" Wybierz Concept:
175column = {
176data = name
}
178visible = {
180situation_is_active = yes
}
}
184select_trigger = {
185looking_for_a = religion
186target_flag = target
187name = "convert_religion_select_religion" Wybierz Concept, na którą się nawrócić.
188none_available_msg_key = "convert_religion_no_religions"
189column = {
190data = name
}
192visible = {
193OR = {
}
197is_religion_enabled = yes
}
}
201effect = {
202if = {
203limit = {
204exists = scope:target
}
206scope:actor = {
208random_current_policy = {
217save_temporary_scope_as = target_policy
}
220change_religion = scope:target
221country = scope:actor
221religion = scope:target
}
222if = {
223limit = {
224government_type = government_type:theocracy
}
226add_stability = stability_severe_penalty (-12)
227add_prestige = prestige_severe_penalty (-15)
228change_government_type = government_type:monarchy
}
230ruler ?= {
230remove_character_modifier = enacted_placitum_regium
}
232add_policy = scope:target_policy
}
}
235else = {
236custom_tooltip = embrace_the_reformation_tt Nasz Country nawróci się na wybraną Concept. Zrobią to Ruler, Consort, Heir, a także Children Concept.
}
}
240ai_will_do = {
241add = -100
242add = {
243if = {
244limit = {
245scope:target = {
246num_countries_in_religion < 10
}
248scope:actor = {
249religion_percentage_in_country = {
250religion = scope:target
251value > 0
}
}
}
255value = 1000
256multiply = "scope:actor.religion_percentage_in_country(scope:target)"
}
}
259add = {
260if = {
261limit = {
262scope:target = {
263num_countries_in_religion > 9
264num_countries_in_religion < 20
}
266scope:actor = {
267religion_percentage_in_country = {
268religion = scope:target
269value > 0
}
}
}
273value = 500
274multiply = "scope:actor.religion_percentage_in_country(scope:target)"
}
}
}
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