
DziałanieZmienione w tej wersji
Koronuj nową głowę państwa
Niestety znaleźliśmy się w unii z naszymi śmiertelnymi wrogami. To praktycznie wstrzymuje nasze wysiłki wojenne i sprawia wrażenie słabości. Jeśli nie możemy unią kierować, musimy wybrać nową głowę państwa!
AngliaKrajallow, potential
FrancjaKrajallow, effect, potential, price modifierBrytyjskaGrupa kulturallowFrancuskaGrupa kulturallow
MonarchiaUstrój politycznyallow
Starszy partnerStatus specjalnypotential
Wojna stuletniaSytuacjaselect trigger 1Definicjain_game/common/generic_actions/hundred_years_war.txt:1555
1556type = situation
1557show_message = no
1559automation_tick = never
1560automation_tick_frequency = 12
1562ai_tick = monthly
1563ai_tick_frequency = 4
1565potential = {
1566scope:actor = {
1567OR = {
}
1577NOT = {
1578any_union_partner = {
1579union = {
1580custom_tooltip = {
1581text = empty_text
}
}
}
}
}
}
1593allow = {
1594scope:actor = {
1596at_war = no
1597is_during_bankruptcy = no
1598any_character = {
1599is_adult = yes
1600is_eligible_heir = prev
1601NOR = {
1602is_ruler_of = prev
1603is_heir_of = prev
1604is_regent_of = prev
}
}
1609trigger_if = {
1612ruler_or_regent = {
}
}
1619trigger_else = {
1621ruler_or_regent = {
}
}
}
}
1630price = price:hyw_main_actions_price
1631price_modifier = {
1632add = {
1633value = 2
1634desc = BASE_VALUE Wartość podstawowa: Walencja
}
1636if = {
1638multiply = {
1639value = "scope:actor.relative_military_strength(c:ENG)"
1640desc = "[military_strength|e]"
}
}
1643else = {
1644multiply = {
1645value = "scope:actor.relative_military_strength(c:FRA)"
1646desc = "[military_strength|e]"
}
}
}
1651cooldown = {
1652type = crown_new_ruler
1653years = 30
}
1656select_trigger = {
1657looking_for_a = situation
1663target_flag = recipient
1664name = "choose_situation" Wybierz Concept:
1665column = {
1665data = name
}
}
1672select_trigger = {
1673looking_for_a = character
1674interaction_source_list = {
1675scope:actor = {
1676ordered_character = {
1677limit = {
1678is_female = no
1679is_adult = yes
1680is_eligible_heir = prev
1681NOR = {
1682is_ruler_of = prev
1683is_heir_of = prev
1684is_regent_of = prev
}
}
1687max = 5
1688order_by = total_abilities
1689check_range_bounds = no
1690add_to_list = source
}
1692ordered_character = {
1693limit = {
1694is_female = yes
1695is_adult = yes
1696is_eligible_heir = prev
1697NOR = {
1698is_ruler_of = prev
1699is_heir_of = prev
1700is_regent_of = prev
}
}
1703max = 5
1704order_by = total_abilities
1705check_range_bounds = no
1706add_to_list = source
}
}
}
1710target_flag = target_character
1711name = "choose_character" Wybierz Character:
1712column = {
1712data = name
}
1713column = {
1713data = character_info
}
}
1716effect = {
1717if = {
1718limit = {
1718exists = scope:target_character
}
1720scope:actor = {
1720set_new_ruler = scope:target_character
}
1721if = {
}
}
1729else = {
1729custom_tooltip = selected_character_takes_actor_crown_tt Wybrana Character zostanie naszą nową Concept ku niezadowoleniu naszych przeciwników w obecnej Concept. To może doprowadzić do Concept.
}
}
1732ai_will_do = {
1733add = {
1734value = 25
1735desc = BASE_VALUE Wartość podstawowa: Walencja
}
1738if = {
1740subtract = {
1741value = "scope:actor.opinion(c:ENG)"
1742desc = "our opinion of England"
}
}
1745else = {
1746subtract = {
1747value = "scope:actor.opinion(c:FRA)"
1748desc = "our opinion of France"
}
}
1753if = {
1754limit = {
1754exists = scope:target_character
}
1755add = {
1756value = scope:target_character.total_abilities
1757subtract = scope:actor.ruler_or_regent.total_abilities
1758desc = "candidate abilities"
}
}
}