
Modifier Type
Monthly Progress to Quantity
This impacts the change towards the quantity Societal Values.
Amount · neither good nor bad · Country
| Cabinet Influencing | Static Modifier | +1 | |
Expand the Conscription Center Infrastructure Modifier when in debate | Parliament Issue | +0.5 | |
Expand the Regimental Camp Infrastructure Modifier when in debate | Parliament Issue | +0.5 | |
| Societal Push for Quantity | Static Modifier | +0.5 | |
| Percentage of Soldiers | Auto Modifier | 0 → +0.2 With Soldiers: ×0 at 0% → ×1 at 5% or more Formula: Soldiers × 20, at most 1 | |
| Government Reform | +0.2 | ||
Jaysh Armies Country modifier | Estate Privilege | +0.1 | |
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
| Government Reform | +0.1 | ||
Canton System Country modifier | Policy | +0.1 | |
Citizenry Country modifier | Policy | +0.1 | |
Devşirme System Country modifier | Policy | +0.1 | |
A Large Standing Army Country modifier | Policy | +0.1 | |
Mass Army Policy Country modifier | Policy | +0.1 | |
Mongol Law Country modifier | Policy | +0.1 | |
Peasant Levies Country modifier | Policy | +0.1 | |
Common Militias Country modifier | Estate Privilege | +0.05 | |
| Warlike Ruler | Static Modifier | +0.05 | |
| Industrial Painter | Static Modifier | +0.05 | |
Inspiring Leader Modifier | Trait | +0.05 | |
Khalsa Fauj Country modifier | Policy | +0.03 |
Referenced by 1
Quality vs Quantityby nameMonthly drift towards the right side
Scripting 1
Mentions 1
Societal ValueDesc
color = neutral
game_data = {
category = country
min = 0
is_societal_value_change = yes
}









