
Action
Stop Disfavoring Sect
Stop disfavoring a Sect. We will stop discouraging its spread through our territory and stop getting penalties if we are in it.
SectInternational Organizationselect trigger 2
ShintōReligionpotentialFavoring Buddhist SchoolsStatic Modifierpotentialdisfavoring_sectVariablepotential, select trigger 2Definitionin_game/common/generic_actions/sects.txt:223
224icon = disfavor_sect
225type = religious
227sound = UI_action_religion_generic
229potential = {
230scope:actor ?= {
232religion = {
233has_sects = yes
234OR = {
}
}
}
}
242ai_tick = monthly
243ai_tick_frequency = 6
245automation_tick = monthly
246automation_tick_frequency = 1
247player_automated_category = religiousdoctrines
249price = price:stop_disfavoring_sect
251allow = {
}
254select_trigger = {
255looking_for_a = religion
256source = actor
257target_flag = recipient
258name = "choose_religion" Choose the Religion:
259column = {
260data = name
}
262visible = {
263has_sects = yes
}
}
267select_trigger = {
268looking_for_a = international_organization
269target_flag = target
270name = "stop_disfavoring_sect_choose_sect" Choose the Sect to stop disfavoring
271none_available_msg_key = "stop_disfavoring_sect_no_ios"
272column = {
273data = name
}
275visible = {
}
}
284effect = {
285if = {
286limit = {
287exists = scope:target
}
289scope:target = {
289remove_enemy_from_international_organization = scope:actor
}
}
}
296ai_will_do = {
298add = {
299value = "scope:target.modifier_utility(scope:actor)"
}
}