Raise a Bey Fortress
Action

Raise a Bey Fortress

raise_bey_fortress

Our reach goes beyond the confines of our capital. As such, we will need robust fortifications to defend our bases of power abroad, especially as our borders expand...

Cost
Price

Potential
Allow
Actor
Target
Choose the Situation (Situation)
Target
Choose a Location
Exact conditions

  • If
    Target exists
    Then
  • Building a Bey Fortress designates that city as our stronghold of power, which can have many benefits to its Control and Prosperity through an Event.

    However, should the location fall in the hands of our enemies, our Stability and Government Power will suffer greatly
Exact script

Requires 7

Government Reforms
Buildings
Subject Types
Location Ranks
Static Modifiers

Belongs to 1

Grants 1

References 2

Buildings
Scripting 2

Requires 1

References 1

type = situation
show_message = no
potential = {
scope:actor = {
}
}
allow = {
scope:actor = {
at_war = no
is_during_bankruptcy = no
}
}
automation_tick = never
automation_tick_frequency = 12

© 2026 Soft Santa Cruz, S.L.U. All rights reserved. Unofficial fan project, not affiliated with Paradox Interactive. Game content © Paradox Interactive. · About · Privacy · Legal notice