
Action
Choose Employment System
Set the Employment System our Country will use to populate its Buildings.
Actor Active Employment System Info
Definitionin_game/common/generic_actions/employment_system.txt:1
2type = owncountry
4potential = {
}
7allow = {
}
10ai_tick = monthly
11ai_tick_frequency = 60
13automation_tick = never
15price = price:change_employment_system
17select_trigger = {
18looking_for_a = employment_system
19target_flag = target
20name = "change_employment_system_choose_system" Select the Employment System to use:
21column = {
22data = name
}
24enabled = {
25scope:actor = {
26has_advance_for_employment_system = root
27NOT = {
28has_employment_system = root
}
}
}
}
34effect = {
35scope:actor = {
36if = {
37limit = {
38exists = scope:target
}
40set_country_employment_system = scope:target
}
}
}
45ai_will_do = {
47add = {
48desc = "inertia"
49value = -30
}
52if = {
53limit = {
54exists = scope:target
}
56add = {
57value = "scope:actor.employment_system_desire(scope:target)"
}
}
}