
Action
Choose Employment System
Set the Employment System our Country will use to populate its Buildings.
Actor Active Employment System Info
- Price
Target
Select the Employment System to use (Employment System)
Actor
- Has the necessary advance to be able to adopt the Employment System Root
- Does NOT have the Root Employment System
Exact conditions
References 1
Mentioned in 1
Choose Employment System CostDesc, Name
Scripting 3
Mentions 3
BuildingDesc
CountryDesc
Employment SystemDesc
type = owncountry
potential = {
}
allow = {
}
ai_tick = monthly
ai_tick_frequency = 60
automation_tick = never
