
ExpeditionAcross the pillars
Flota de Nueva España

Dispatch the New Spain convoy from our best home port to our Mesoamerican holdings, collecting silver and precious dyes. The fleet routes through the Mona Passage into the Caribbean before assembling at Havana for the Atlantic crossing.
Marked unique
Potential
- Has DLC:
Across the Pillars - Is
Castileor
Spain - Has the
Colonial Charters Advance - Has presence in: Caribbean
- Any owned location
- Is Port
- Is a Core location of Root
- CubaAny location in scripted geography
- Is Port
- Top owner: Root
- MesoamericaAny location in region
- Is Port
- Top owner: Root
- None of↗
- Any neighbor locationProvince Definition: Xalisco Coast SeaorHuaxyacac Coast SeaorMichoacan coastorKuskatan Coast SeaorNekokiaw Coast SeaorPacific Central America SeaorCauca SeaorQuitu Coastal SeaorXllang Coastal SeaorChala Coastal SeaorIshma Coastal Sea
Can start
- Ducats ≥ gold_fleet_departure_cost
- Has a non-rural Port
- CubaAny location in scripted geography
- Is Port
- Top owner: Root
- MesoamericaAny location in region
- Is Port
- Top owner: Root
- None of↗
- Any neighbor locationProvince Definition: Xalisco Coast SeaorHuaxyacac Coast SeaorMichoacan coastorKuskatan Coast SeaorNekokiaw Coast SeaorPacific Central America SeaorCauca SeaorQuitu Coastal SeaorXllang Coastal SeaorChala Coastal SeaorIshma Coastal Sea
- Northern Fuerteventura CoastIs Discover by Root
- Atlantic North Equatorial CurrentIs Discover by Root
- Mona PassageIs Discover by Root
- Florida KeysIs Discover by Root
- Bermuda High SeaIs Discover by Root
- Flores IslandIs Discover by Root
Leader
Is an Admiral
Exact conditions
Variables 2
Treasure Cargo
Silver and gold loaded aboard during the voyage, delivered to the treasury on the fleet's safe return.
Danger Level
The risk of pirate attack and other misfortune along the route. Rises and falls with the choices made during the voyage.
Requires 7
Advances
Colonial ChartersDiscoveryPotential
Countries
CastilePotential
Formable Countries
SpainPotential
DLCs
Across the PillarsPotential
Triggers 14
Events
- Outward Bound for New SpainWhen it starts
- El NorteEach month
- The Silver Train Is LateEach month
- The Worm in the HullEach month
- Interlopers on the CoastEach month
- The Wealth of New SpainOn reaching a waypoint
- The Rendezvous at Rendezvous PortOn reaching a waypoint, Each month
- Awaiting the Tierra Firme FleetOn reaching a waypoint
- The Fleet Waits StillEach month
- Sea Rovers on the HorizonOn reaching a new location
References 1
Harbor CapacityWhen it starts
Required by 1
- on_character_deathEffect
Scripting 76
Requires 23
Variables
- cuba_rendezvousOn reaching a waypoint
- gf_awaiting_rendezvousEach month
- gf_careen_doneEach month
- gf_cargo_damagedWhen it ends
- gf_cargo_loadedOn reaching a waypoint
- gf_enemy_doneOn reaching a new location
- gf_havana_doneOn reaching a new location, On reaching a waypoint…
- gf_havana_wait_monthsEach month
- gf_leak_doneEach month
- gf_logwood_doneEach month
Grants 16
Variables
- cuba_rendezvousWhen it starts
- departure_portWhen it starts
- dye_sourceWhen it starts
- gf_awaiting_rendezvousOn reaching a waypoint
- gf_cargo_loadedOn reaching a waypoint
- gf_havana_doneOn reaching a waypoint
- gf_havana_stateOn reaching a waypoint, Each month
- gf_havana_wait_monthsOn reaching a waypoint, Each month
- gf_show_together_ttOn reaching a waypoint, Each month
- Danger LevelOn reaching a waypoint, Each month
Removes 30
Variables
- cuba_rendezvousWhen it ends, When it fails
- departure_portWhen it ends, When it fails
- dye_sourceWhen it ends, When it fails
- gf_awaiting_rendezvousWhen it ends, When it fails…
- gf_careen_doneWhen it ends, When it fails
- gf_cargo_damagedWhen it ends, When it fails
- gf_cargo_loadedWhen it ends, When it fails
- gf_enemy_doneWhen it ends, When it fails
- gf_fleet_dividedWhen it ends, When it fails
- gf_havana_doneWhen it ends, When it fails
Uses 1
- is_on_pacific_coast_americasCan start, When it starts…
References 5
Script Values
- gold_fleet_departure_costCan start
- prestige_mild_bonusOn reaching a waypoint, When it ends…
Variables
- Treasure CargoWhen it ends
- Danger LevelOn reaching a new location, On reaching a waypoint…
Scripted Geographies
- CubaWhen it starts
AI weighting 1
- NAI|EXPEDITION_DEFAULT_CHANCE_TO_CHECKAi chance to check
unique = yes
returns_home = yes
travel_speed = 1
origin = none
category = commercial
icon = category_commercial
travel_mode = sea
dynamic_first_waypoint = yes


