EventAcross the pillars
Capital of the old Caliphate
The seat of Córdoba has long held a significant role for Country. Once, it was a prospering City and the capital of Iberia; yet now its streets are filled with crime, its inhabitants curse the decay that has befallen the place, and many old sites remains in ruins after our conflicts with Christian rulers.
Target Character is not one to allow such moldering to continue. This once was a prestigious place, where the most powerful figures in Europe ruled, so why should he/she not also turn this into the greatest capital the world has ever seen?
Historical event
- Is
Granada - Date: 1400–1600
- Monthly chance: 2%
Trigger
- Has DLC:
Across the Pillars - Owns Córdoba
Exact conditions
Requires 2
Countries
GranadaTag
DLCs
Across the PillarsTrigger
Grants 1
- Capital of the Old CaliphateOption 1, Option 2
Mentions 2
Religion Groups
ChristianityDesc
Location Ranks
CityDesc
Scripting 4
References 4
Script Values
- development_extreme_bonusOption 2
- development_mild_bonusOption 1
- prosperity_extreme_bonusOption 2
- prosperity_mild_bonusOption 1
type = country_event
title = flavor_gra.17.title Capital of the old Caliphate
desc = flavor_gra.17.desc The seat of Córdoba has long held a significant role for Country. Once, it was a prospering City and the capital of Iberia; yet now its streets are filled with crime, its inhabitants curse the decay that has befallen the place, and many old sites remains in ruins after our conflicts with Christian rulers.
Target Character is not one to allow such moldering to continue. This once was a prestigious place, where the most powerful figures in Europe ruled, so why should he/she not also turn this into the greatest capital the world has ever seen?
Target Character is not one to allow such moldering to continue. This once was a prestigious place, where the most powerful figures in Europe ruled, so why should he/she not also turn this into the greatest capital the world has ever seen?
outcome = positive
fire_only_once = yes
immediate = {
ruler_or_regent ?= {
save_scope_as = target_character
}
}


