Einheiten-Texturvariante
shield_variation_syrian
Skripting 2
Verweist auf 2
Einheiten-Materialgruppen
- cloth_country_solid_groupcloth_country_solid_group
Einheiten-Texturvarianten
- shield_variationcopy
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.3
hardness = 0.95
}
repaint = {
75 = {
primary_color = unit_color0
}
20 = {
primary_color = unit_color1
}
10 = {
primary_color = unit_color2
}
}
}
assets = {
unit_weapon_shield_syrian_mesh
}