Einheiten-Texturvariante

metal_leathers_cloth_chainmail_gold

metal_leathers_cloth_chainmail_gold

## RENAISSANCE_NOBLES_TEXTURES ###

Skripting 8

Verweist auf 8

Einheitenmaterialien
Einheiten-Materialgruppen

mask = {
color = {
0.0
1.0
0.5
}
tolerance = 0.7
hardness = 0.7
}
repaint = {
10 = {
primary_color = color_leather_whitened
}
10 = {
primary_color = hair_color
}
}
}
mask = {
color = {
0.0
1.0
1.0
}
tolerance = 0.3
hardness = 0.9
}
}
mask = {
color = {
0.0
0.0
1.0
}
tolerance = 0.2
hardness = 0.8
}
}
mask = {
color = {
0.5
0.0
0.5
}
tolerance = 0.35
hardness = 0.5
}
}
gold_group = {
mask = {
color = {
1.0
0.5
0.0
}
tolerance = 0.45
hardness = 0.9
}
}
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.15
hardness = 0.5
}
repaint = {
primary_color = unit_color0
secondary_color = unit_color1
}
}
mask = {
color = {
0.5
0.0
1.0
}
tolerance = 0.2
hardness = 0.5
}
}
skin_group = {
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.2
hardness = 0.5
}
repaint = {
primary_color = skin_color
secondary_color = unit_color0
}
}
assets = {
unit_hat_soldier_helmet_renaissance_mesh
unit_hat_helmet_cuirassier_mesh
unit_hat_helmet_metal_mesh
unit_hat_helmet_metal_brass_mesh
unit_legs_pants_steel_bronze_mesh
unit_torso_armor_cuirass_striped_undershirt_mesh
unit_torso_armor_iron_breastplate_mesh
}

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