
Einheitenmaterial
leather_colored
Skripting 2
Verweist auf 1
leather_plainparent
Referenziert von 1
diffuse = "leather/unit_material_leather_grey_diffuse.dds"
mask_texture = "country0_mask.dds"
blend_mode = overlay
repaint = {
input_name = leather_color
mask = {
color = {
1
0
0
}
tolerance = 0.5
hardness = 0.0
}
}