cloth_peasants_colors
Einheitenmaterial

cloth_peasants_colors

cloth_peasants_colors

Skripting 2

diffuse = "cloth/unit_material_cloth_neutral_base_diffuse.dds"
normal = "cloth/unit_material_cloth_neutral_base_normal.dds"
properties = "cloth/unit_material_cloth_neutral_base_properties.dds"
mask_texture = "country0_mask.dds"
repaint = {
input_name = peasants_color
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.9
hardness = 0.9
output = 1.0
}
}

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