
Einheitenmaterial
cloth_country_quarter
Skripting 4
Verweist auf 1
cloth_country_baseparent
Referenziert von 3
mask_texture = "two_color_quarter.dds"
repaint = {
input_name = primary_color
mask = {
color = {
1.0
0.0
0.0
}
tolerance = 0.8
hardness = 0.9
output = 1.0
}
}
repaint = {
input_name = secondary_color
mask = {
color = {
0.0
1.0
0.0
}
tolerance = 0.8
hardness = 0.9
output = 1.0
}
}