Einheitenanbauteil

north_american_gfx:peasant_musket_weapons

north_american_gfx:peasant_musket_weapons
Erfordertnorth_american_gfxGrafische Kulturkey

Skripting 2

Erfordert 1

Gehört zu 1

1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_feathers_schematic"
add_tags = "UnitWeapon_rifle"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_feathers_paint_schematic"
add_tags = "UnitWeapon_rifle"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_matchlock_feather_down_schematic"
add_tags = "UnitWeapon_mathlock"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_horse_hair_schematic"
add_tags = "UnitWeapon_musket"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}
1 = {
add_entity = {
node = Unit_Wea_Right_Hand01
schematic_name = "unit_weapon_rifle_feathers_barrel_wrap_schematic"
add_tags = "UnitWeapon_rifle"
animation_state_machine_override = "unit_skeleton_state_machine_musket"
}
}

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