Einheitenanbauteil
african_gfx:hairstyles
Skripting 2
Erfordert 1
- african_gfxkey
Gehört zu 1
- hairstyleskey
1 = {
}
10 = {
add_entity = {
required_tags = "not(hair_covered)"
node = shared_pose_entity
mesh_name = "unit_hair_cut_afro_mesh"
}
add_entity = {
required_tags = "hair_covered"
}
}