Splinestil
rail_road
Keine Verknüpfungen zu anderen Konzepten.
id = 3
spline = {
uv_scale = @default_uv_scale
width = @default_width
uv_rounding = @default_uv_rounding
smooth_fade_distance = @default_smooth_fade_distance
smooth_iterations = @default_smooth_iterations
smooth_kernel_size = @default_smooth_kernel_size
tesselation_max_angle = @default_tesselation_max_angle
tesselation_min_distance = @default_tesselation_min_distance
tesselation_max_distance = @default_tesselation_max_distance
opacity_fade_distance = @default_opacity_fade_distance
}
effect = {
effectname = "SingleTexturePass"
shaderfile = "gfx/FX/road_rail.shader"
texture_set = {
name = ""
texture = {
file = "gfx/map/spline_network/road_rails_diffuse.dds"
}
texture = {
file = "gfx/map/spline_network/road_rails_normal.dds"
srgb = no
}
texture = {
file = "gfx/map/spline_network/road_rails_properties.dds"
}
texture = {
file = "gfx/map/spline_network/road_flatmap.dds"
}
}
}
connections = none
heightmap = none