Geskripteter Auslöser
portrait_muslim_trigger
Was es prüft
Wenn
- Gfx culture applicable:
muslim_gfx↗ - Gfx culture applicable: european_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: european_gfxSonst wenn
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: african_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: african_gfxSonst wenn
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: east_african_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: east_african_gfxSonst wenn
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: indian_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: indian_gfxSonst wenn
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: north_american_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: north_american_gfxSonst wenn
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: south_american_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: south_american_gfxSonst wenn
- portrait_religion_clothing_trigger (
religion_flag:muslim_gfx) - Gfx culture applicable: east_asian_gfx
Dann
portrait_$RANK$_triggerCULTURE GFX: east_asian_gfxAnsonsten
Nie (always = no)
Skripte, die es aufrufen, setzen diese Werte ein; jeder Aufrufer unter „Verknüpfungen“ zeigt seine.
$RANK$
Skripting 10
Erfordert 7
Grafische Kulturen
- african_gfxTrigger else if 1
- east_african_gfxTrigger else if 2
- east_asian_gfxTrigger else if 6
- european_gfxTrigger if
- indian_gfxTrigger else if 3
- north_american_gfxTrigger else if 4
- south_american_gfxTrigger else if 5
Verwendet 1
- portrait_religion_clothing_triggerRELIGION_FLAG = muslim_gfxTrigger else if 1, Trigger else if 2…
Verwendet von 2
trigger_if = {
limit = {
}
}