On-Action

on_character_marriage

on_character_marriagein_game/common/on_action/_hardcoded.txt:5085

root = primary character who marries, scope:target = secondary character who gets married NOTE: if you get confused why the wrong character gets the effects applied, check in which scope marry_character is used.

ErfordertPOL_betrothal_initiatedVariableeffect

Definitionin_game/common/on_action/_hardcoded.txt:5085

5086effect = {
5087owner = {
5088if = {
5089limit = {
5089has_variable = POL_betrothal_initiated
}
5090trigger_event_silently = flavor_pol.46
}
}
}
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