Kartenobjekt-Generator

woods_generator_low

woods_generator_low

Skripting 2

layer = "vegetation_low"
max_density = @[woods_density_base * density_factor_low]
mask = "vegetation_woods_continental_oceanic_mask"
meshes = {
vegetation_diorama_tree_single_mesh = 1
vegetation_diorama_tree_single1_mesh = 1
vegetation_diorama_tree_single2_mesh = 1
vegetation_diorama_tree_single3_mesh = 1
}
density_curve = {
{
x = 0.000000
y = 0.400000
}
{
x = 1.0000000
y = 0.9000
}
}
scale_curve = {
{
x = 0.0
y = 0.75
}
{
x = 0.74
y = 0.85
}
}
scale_fuzziness_curve = {
{
x = 1.000000
y = 0.100000
}
}

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