Beziehungen zu Nachbarn stärken
Aktion

Beziehungen zu Nachbarn stärken

strengthen_neighbor_relationsin_game/common/generic_actions/fall_of_delhi.txt:391

Wir müssen die vielen Nachbarn beschwichtigen, die unser Delhi Flavor Rank umgeben. Nur so können wir ihren Expansionismus auf unsere Kosten bändigen!

ErfordertDelhiLandeffect, potential, select trigger 2Niedergang DelhisSituationeffect, select trigger 1, select trigger 2

Definitionin_game/common/generic_actions/fall_of_delhi.txt:391

392type = situation
394ai_tick = daily
395ai_tick_frequency = 40
397automation_tick = never
398automation_tick_frequency = 12
400cooldown = {
401type = strengthen_neighbor_relations
402years = 1
}
405potential = {
406scope:actor = {
407tag = DLH
}
}
411allow = {
412scope:actor = {
412num_of_diplomats > diplomats_mild_bonus (2)
}
}
415select_trigger = {
416looking_for_a = situation
417target_flag = recipient
418name = "choose_situation" Die Situation wählen:
419column = {
420data = name
}
422visible = {
424situation_is_active = yes
}
}
428select_trigger = {
429looking_for_a = area
430target_flag = target
431name = "select_area" Gebiete auswählen
432none_available_msg_key = "no_valid_areas"
433column = {
434data = name
}
436visible = {
437any_country_with_capital_in_geography = {
438can_see_situation = situation:fall_of_delhi
439this != c:DLH
440NOT = {
441has_opinion = {
442target = c:DLH
443modifier = opinion_fall_of_delhi_delegates
}
}
}
}
}
450effect = {
451scope:actor = {
451add_diplomats = diplomats_mild_penalty (-2)
}
452scope:target = {
453every_country_with_capital_in_geography = {
454limit = {
455can_see_situation = situation:fall_of_delhi
456this != c:DLH
}
458add_opinion = {
459target = c:DLH
460modifier = opinion_fall_of_delhi_delegates
}
}
}
}
466ai_will_do = {
467add = 25
468add = {
469value = scope:actor.num_of_diplomats
470multiply = 10
}
472if = {
473limit = {
474exists = scope:target
}
476if = {
477limit = {
478scope:target = {
479any_country_with_capital_in_geography = {
480this != scope:actor
481relative_strength = {
482target = scope:actor
483value > 0.25
}
}
}
}
488add = 25
}
490if = {
491limit = {
492scope:target = {
493any_country_with_capital_in_geography = {
494this != scope:actor
495is_threat_to = scope:actor
}
}
}
499add = 50
}
501scope:target = {
502every_country_with_capital_in_geography = {
503limit = {
504this != scope:actor
505can_declare_war_on = scope:actor
}
507add = {
508value = "threat_level_to(scope:actor)"
509multiply = 100
}
}
}
}
}
© 2026 Soft Santa Cruz, S.L.U.. Alle Rechte vorbehalten. Inoffizielles Fanprojekt, nicht mit Paradox Interactive verbunden. Spielinhalte © Paradox Interactive. Über · Datenschutz · Impressum