Entdeckung beginnen
AktionIn dieser Version geändert

Entdeckung beginnen

start_explorationin_game/common/generic_actions/explorers.txt:2

Character beginnt in Launch Location damit, die Entdeckung von „Target“ vorzubereiten. Die Vorbereitungen werden Exploration Preparation Time Days Tag(e) benötigen. Sobald sie abgeschlossen sind, wird sich der Expeditionstrupp ins Unbekannte begeben.

Definitionin_game/common/generic_actions/explorers.txt:2

3type = owncountry
5should_execute_price = no
7potential = {
8scope:actor = {
}
}
13allow = {
}
16price = {
17if = {
18limit = {
19exists = scope:target
20scope:target = {
21adjacent_to_owned_or_owned_by_subject = scope:actor
22is_area_sea = no
}
}
25value = price:start_exploration_land
}
27else = {
28value = price:start_exploration_sea
}
}
32select_trigger = {
33top_widget = explorer_character_context_card
34looking_for_a = area
35source_flags = possible_exploration_areas
36target_flag = target
37name = "start_exploration_select_area" Ein Gebiet zum Entdecken auswählen:
38none_available_msg_key = "start_exploration_no_areas"
39column = {
40data = area_exploration
}
42visible = {
}
}
47select_trigger = {
48top_widget = exploration_item_card_at_location_select
49looking_for_a = location
50source = target
51source_flags = possible_launch_locations
52target_flag = launch_location
53name = "start_exploration_select_launch_point" Klicken, um einen Ort auszuwählen, um mit der Entdeckung zu beginnen
54none_available_msg_key = "start_exploration_no_launch_point"
55column = {
56data = name
}
58column = {
59data = market
}
61column = {
62data = distance_to_target_area
}
64visible = {
}
66enabled = {
}
}
70select_trigger = {
71top_widget = exploration_item_card_at_location_select
72looking_for_a = character
73source = actor
74source_flags_ai_override = best_explorers
75target_flag = character
76cache_targets = yes
77cache_order = yes
78default_sort = character_explorer
79name = "start_exploration_select_character" Einen Charakter zum Entsenden auswählen:
80none_available_msg_key = "start_exploration_no_characters"
81column = {
82data = character_explorer
}
84visible = {
85is_valid_for_exploration = yes
}
}
89effect = {
90scope:actor = {
91if = {
92limit = {
93exists = scope:target
94exists = scope:character
95exists = scope:launch_location
}
97start_exploration = {
98area = scope:target
99location = scope:launch_location
100character = scope:character
101price = scope:price
102price_modifier = scope:price_modifier
}
}
}
}
108ai_tick = monthly
109ai_tick_frequency = {
110if = {
111limit = {
112num_of_ports = 0
}
114add = 12
}
116else = {
117add = 3
}
}
121automation_tick = monthly
122automation_tick_frequency = {
123if = {
124limit = {
125num_of_ports = 0
}
127add = 12
}
129else = {
130add = 3
}
}
133player_automated_category = exploration
134ai_will_do = {
135if = {
136limit = {
137exists = scope:target
138exists = scope:character
139exists = scope:launch_location
}
141add = "scope:actor.exploration_utility(scope:target|scope:character|scope:launch_location)"
}
}
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