
Aktion
Militäranführer anheuern
Wir wählen einen Charakter aus, der zu einem Mitglied des Concept gehört, und heuern diesen an. Der Charakter wird nur in der Armee oder der Marine dienen.
InteraktionsausschlussModifikatorartselect trigger 3
„Militäranführer anheuern“ erlaubenModifikatorartselect trigger 1Definitionin_game/common/generic_actions/unlockable_io_actions.txt:103
104icon = create_conquistador
105type = internationalorganization
106ai_tick = monthly
107ai_tick_frequency = 12
109automation_tick = never
110automation_tick_frequency = 12
111potential = {
}
113allow = {
}
115select_trigger = {
116looking_for_a = international_organization
117source = actor
118target_flag = recipient
119name = "choose_international_organization" Den Concept wählen:
120column = {
121data = name
}
123visible = {
124leader_country ?= scope:actor
125has_enabled_currency = gold
127international_organization_has_leader = yes
}
}
131select_trigger = {
132looking_for_a = country
133source = recipient
134target_flag = source
135name = "choose_country" Das Land wählen:
136column = {
137data = name
}
139visible = {
140root != scope:actor
}
}
143select_trigger = {
144looking_for_a = character
145source = source
146target_flag = target
147name = "choose_character" Den Charakter wählen:
148column = {
149data = character_info
}
151visible = {
152is_courtier = yes
154is_eligible_military_leader = scope:actor
155OR = {
156has_dynasty = no
157NOT = {
157dynasty = scope:actor.ruler.dynasty
}
158scope:actor = {
159ruler_or_heir_if_regent ?= {
160dynasty ?= {
161NOT = {
161this = root.dynasty
}
}
}
}
}
}
}
168effect = {
169scope:recipient = {
}
175if = {
176limit = {
176exists = scope:source
}
177scope:source = {
}
}
184if = {
185limit = {
185exists = scope:target
}
186scope:target = {
187move_country = scope:actor
188add_character_modifier = {
}
}
}
}
196ai_will_do = {
197add = -50
198if = {
199limit = {
200scope:actor = {
201navy_size = 0
202army_size = 0
}
}
205multiply = 0
}
207if = {
208limit = {
209scope:actor = {
209any_army = {
209NOT = {
209exists = leader
}
}
}
}
211add = 100
}
213if = {
214limit = {
215scope:actor = {
215any_navy = {
215NOT = {
215exists = leader
}
}
}
}
217add = 100
}
}