Typhus
KrankheitIn dieser Version geändert

Typhus

typhusin_game/common/diseases/typhus.txt:1

Diese tödliche Krankheit fügt den Erkrankten hohes Fieber, einen roten Ausschlag, der sich über den ganzen Körper ausbreiten kann, sowie eine Verwirrung des Geistes zu, die unter Umständen so weit zunimmt, bis sie ein richtiggehendes Delirium darstellt. Diese armen Seelen entwickeln schließlich brandige Wunden und sterben unausweichlich.

Definitionin_game/common/diseases/typhus.txt:1

19monthly_spawn_chance = {
21value = 0.1
}
25spawn = {
26random_ownable_location = {
27limit = {
29trigger_if = {
30limit = {
32population > 1
34has_siege = yes
}
38population > 1
40has_siege = yes
}
43trigger_else = {
45population > 1
}
}
50spawn_disease = {
51disease = scope:disease
52value = 0.5
54save_scope_as = outbreak_scope
}
}
}
61r0 = {
63value = {
0.5
0.9
}
66if = {
67limit = {
68prosperity < 0
}
70multiply = 5
}
72multiply = {
73value = "disease_presence(scope:disease)"
74multiply = 2
75add = 1
}
}
82calc_interval_days = {
24
36
}
86location_stagnation_chance = {
87if = {
88limit = {
89disease_presence(scope:disease) > 0.05
}
91value = "distance_to_squared(scope:disease.origin)"
92multiply = 0.0006
93multiply = 0.005
}
95else = {
96value = "distance_to_squared(scope:disease.origin)"
97multiply = 0.00006
}
}
101sub_unit_stagnation_chance = {
102value = 0.5
103subtract = {
104value = "disease_presence(scope:disease)"
105multiply = 0.5
}
}
111percentage_to_meet_their_fate_on_calc = {
112value = 0.25
}
117location_modifier = {
}
122monthly_resistance_reduction = 0.002
125mortality_rate = {
0.04
0.4
}
130character_mortality_chance = {
131value = 0.04
132multiply = "disease_presence(scope:disease)"
}
136on_spread_to_country = {
137trigger_event_non_silently = diseases.1
}
141map_color = {
142lerp = {
143min_color = rgb {
211
157
128
}
144max_color = rgb {
129
47
3
}
145factor = "disease_presence(scope:disease)"
}
}
149secondary_map_color = {
150if = {
151limit = {
152disease_affects_pops_here = scope:disease
}
154value = rgb {
100
120
188
}
}
}
158specific_pop_type_effect = {
159pop_type = nobles
159multiplier = 0.3
}
161specific_pop_type_effect = {
162pop_type = clergy
162multiplier = 0.1
}
164specific_pop_type_effect = {
165pop_type = burghers
165multiplier = 0.5
}
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