Konstante

NCityGraphics|DECAL_CULL_SCREEN_PERCENTAGE

NCityGraphics|DECAL_CULL_SCREEN_PERCENTAGEloading_screen/common/defines/graphic/00_graphics.txt:1068

Screen percentage culling values for city graphics This makes large cities be visible for a lot longer than small villages. Lower values mean that the city will be visible at a longer distance (a value of 50% means that the item will be culled if it takes up less than 50% of the screen height) Array values are used for different Map Object quality settings (off,low,medium,high) 'off' will disable all trees etc, but cities are still rendered. We could use the same settings as low, but this allows us to tweak them separately.

Definitionloading_screen/common/defines/graphic/00_graphics.txt:1068

0.200
0.125
0.075
0.050
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