StadtvorlageIn dieser Version geändert

player_buildings

player_buildings

Keine Verknüpfungen zu anderen Konzepten.

default_variables = {
stockade_meshes = stockade_meshes
stockade_no_flag_meshes = stockade_no_flag_meshes
fort_meshes = fort_meshes
bastion_meshes = bastion_meshes
starfort_meshes = starfort_meshes
fortress_meshes = fortress_meshes
factory_meshes = factory_meshes
factory_tier_2_meshes = factory_tier_2_meshes
factory_tier_3_meshes = factory_tier_3_meshes
market_meshes = market_meshes
peasants_gathering_meshes = peasants_gathering_meshes
medium_military_meshes = medium_military_meshes
culture_meshes = culture_meshes
regimental_camp_meshes = regimental_camp_meshes
small_burgher_meshes = small_burgher_meshes
medium_burgher_meshes = medium_burgher_meshes
noble_military_meshes = noble_military_meshes
republican_assembly_meshes = republican_assembly_meshes
pirate_haven_meshes = pirate_haven_meshes
armory_meshes = armory_meshes
barracks_meshes = barracks_meshes
training_fields_meshes = training_fields_meshes
dock_meshes = dock_meshes
dry_dock_meshes = dry_dock_meshes
shipyard_meshes = shipyard_meshes
grand_shipyard_meshes = grand_shipyard_meshes
naval_base_meshes = naval_base_meshes
under_contruction_meshes = under_contruction_meshes
under_construction_port_meshes = under_construction_port_meshes
under_construction_fort_meshes = under_construction_fort_meshes
default_bridge_meshes = default_bridge_meshes
}
code
"load_template capital_flag {} load_template seagulls {} load_template capital_flag_fort {} load_template port {} load_template default_bridge { mesh_list = @default_bridge_meshes} load_template fort {mesh_list = @fort_meshes} load_template bastion {mesh_list = @bastion_meshes} load_template starfort {mesh_list = @starfort_meshes} load_template fortress {mesh_list = @fortress_meshes} load_template stockade {mesh_list = @stockade_meshes} load_template stockade_no_flag {mesh_list = @stockade_no_flag_meshes} load_template dock {mesh_list = @dock_meshes} load_template dry_dock {mesh_list = @dry_dock_meshes} load_template shipyard {mesh_list = @shipyard_meshes} load_template grand_shipyard {mesh_list = @grand_shipyard_meshes} load_template naval_base {mesh_list = @naval_base_meshes} load_template factory {mesh_list = @factory_meshes} load_template factory_tier_2 {mesh_list = @factory_tier_2_meshes} load_template factory_tier_3 {mesh_list = @factory_tier_3_meshes} load_template market {mesh_list = @market_meshes} load_template peasants_gathering {mesh_list = @peasants_gathering_meshes} load_template medium_military {mesh_list = @medium_military_meshes} load_template culture {mesh_list = @culture_meshes} load_template regimental_camp {mesh_list = @regimental_camp_meshes} load_template small_burgher {mesh_list = @small_burgher_meshes} load_template medium_burgher {mesh_list = @medium_burgher_meshes} load_template noble_military {mesh_list = @noble_military_meshes} load_template republican_assembly {mesh_list = @republican_assembly_meshes} load_template pirate_haven {mesh_list = @pirate_haven_meshes} load_template armory {mesh_list = @armory_meshes} load_template barracks {mesh_list = @barracks_meshes} load_template training_fields {mesh_list = @training_fields_meshes} load_template under_construction_port {mesh_list = @under_construction_port_meshes} load_template under_construction_building {mesh_list = @under_contruction_meshes} load_template under_construction_building_large {mesh_list = @under_contruction_meshes} load_template under_construction_fort {mesh_list = @under_construction_fort_meshes} load_template large_city_walls {} load_template small_city_walls {} load_template large_city_walls_under_construction {} load_template small_city_walls_under_construction {}"

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