Stadtvorlage

peasant_neighborhood

peasant_neighborhood

Peasants

Keine Verknüpfungen zu anderen Konzepten.

default_variables = {
mesh_list = final_fallback_meshes
scale = 1
size = small
}
code
"peasant_neighborhood = { order = 10 size = @size contributors = { pop_count:peasants = @[0.15 * scale] pop_count:slaves = @[0.025 * scale] } mesh_list = @mesh_list filter_func = next_to_same_culture_filter weight_func = grow_neighborhood_weights allow_promote = yes allow_demote = yes location_filters = { rural_settlement = no } }"

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