Juwelierszunft
GebäudeIn dieser Version geändert

Juwelierszunft

jewelry_guildin_game/common/building_types/pure_one_level_productions.txt:46

Wenn man Edelsteine zu Juwelen höchster Güte schleift, wird die Juwelierszunft zu einer begehrten Arbeitsstelle, denn es locken gehörige Gewinne.

Produktionsmethoden 7

Definitionin_game/common/building_types/pure_one_level_productions.txt:46

47audio_tier = 1
48is_foreign = no
49pop_type = burghers
50max_levels = jewelry_guild_max_level
51startup_ramp_target = guild_startup_ramp_target
55employment_size = guild_employment
58town = yes
59city = yes
60megalopolis = yes
64build_time = guild_build_time
66unique_production_methods = {
68gold_base = {
69goods_gold = 0.5208
71produced = jewelry
72output = 1
74category = guild_input
75debug_max_profit = guild_profit_margin
}
77silver_base = {
78silver = 0.6944
80produced = jewelry
81output = 1
83category = guild_input
84debug_max_profit = guild_profit_margin
}
86copper_base = {
88copper = 1.3889
90produced = jewelry
91output = 1
93category = guild_input
94debug_max_profit = guild_profit_margin
}
}
100unique_production_methods = {
103ivory_enhancement = {
104ivory = 0.1042
105produced = jewelry
106output = 0.1
108category = guild_input
109debug_max_profit = guild_profit_margin
}
111amber_enhancement = {
112amber = 0.1042
113produced = jewelry
114output = 0.1
116category = guild_input
117debug_max_profit = guild_profit_margin
}
119gems_enhancement = {
120gems = 0.1042
121produced = jewelry
122output = 0.1
124category = guild_input
125debug_max_profit = guild_profit_margin
}
127pearls_enhancement = {
128pearls = 0.1042
129produced = jewelry
130output = 0.1
132category = guild_input
133debug_max_profit = guild_profit_margin
}
}
138custom_tags = {
guild
}
139construction_demand = guild_construction
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