Schneiderzunft
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Schneiderzunft

fine_cloth_guildin_game/common/building_types/production_fine_cloth.txt:1

Die Nachfrage nach luxuriösen Stoffen wie fein gewebter Wolle, Seide und Samt schaffen ein lohnenswertes Geschäft, an dem oft die Aristokratie beteiligt ist. Durch die Entwicklung fortschrittlicher Techniken zum Weben und Veredeln von Stoffen tragen diese Zentren der Innovation einiges zur Wirtschaft vor Ort und des Staates insgesamt bei.

Produktionsmethoden 7

Definitionin_game/common/building_types/production_fine_cloth.txt:1

2is_foreign = no
3pop_type = burghers
4max_levels = fine_cloth_guild_max_level
5startup_ramp_target = guild_startup_ramp_target
9employment_size = guild_employment
11town = yes
12city = yes
13megalopolis = yes
17build_time = guild_build_time
19unique_production_methods = {
20fine_cloth_guild_maintenance = {
21cloth = 0.8333
22produced = fine_cloth
23output = 0.5
25debug_max_profit = guild_profit_margin
26category = guild_input
}
29wool_weavers_maintenance = {
30wool = 1.0
32produced = fine_cloth
33output = 0.5
35debug_max_profit = guild_profit_margin
36category = guild_input
}
39silk_weavers_maintenance = {
40silk = 0.875
42produced = fine_cloth
43output = 0.7
45category = guild_input
46debug_max_profit = guild_profit_margin
}
49spanish_cloth_maintenance = {
50allow = {
51custom_tooltip = {
52text = has_unlocked_spanish_cloth_industry
53has_variable = spanish_cloth_industry
}
}
56wool = 1.0
58produced = fine_cloth
59output = 0.5
61category = guild_input
62debug_max_profit = guild_profit_margin
}
}
66unique_production_methods = {
67base_fine_cloth_guild_maintenance = {
68produced = fine_cloth
69dyes = 0.125
70output = 0.1
72category = guild_input
74debug_max_profit = guild_profit_margin
}
77alum_fine_cloth_guild_maintenance = {
78alum = 0.0522
79dyes = 0.2108
80produced = fine_cloth
81output = 0.2
83debug_max_profit = guild_profit_margin
84category = guild_input
}
87fur_trim_guild_maintenance = {
88fur = 0.5
89produced = fine_cloth
90output = 0.2
92debug_max_profit = guild_profit_margin
93category = guild_input
}
}
98custom_tags = {
guild
}
99construction_demand = guild_construction
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