
GebäudeIn dieser Version geändert
Brauwerkstatt
Indem man sie in größeren Werkstätten mit reichlich Lagerplatz für die Fermentierung herstellt, können wir größere Mengen an alkoholischen Getränken produzieren als je zuvor.
Produktionsmethoden 7
Definitionin_game/common/building_types/production_beer.txt:113
114audio_tier = 2
115is_foreign = no
117max_levels = workshop_max_level
118startup_ramp_target = workshop_startup_ramp_target
122employment_size = workshop_employment
125town = yes
126city = yes
127megalopolis = yes
131build_time = workshop_build_time
133unique_production_methods = {
135wheat_beer_workshop_maintenance = {
136wheat = 1.0513
137lumber = 0.2625
138tools = 0.105
140produced = beer
141output = 1.1
143debug_max_profit = workshop_profit_margin
145category = workshop_input
}
148millet_beer_workshop_maintenance = {
149millet = 1.0513
150lumber = 0.2625
151tools = 0.105
153produced = beer
154output = 1.1
155debug_max_profit = workshop_profit_margin
157category = workshop_input
}
160fruit_beer_workshop_maintenance = {
161fruit = 1.0995
162lumber = 0.2202
163tools = 0.1101
165produced = beer
166output = 1.1
168debug_max_profit = workshop_profit_margin
170category = workshop_input
}
173maize_beer_workshop_maintenance = {
174maize = 1.4298
175pottery = 0.3302
177produced = beer
178output = 1.1
180debug_max_profit = workshop_profit_margin
181category = workshop_input
}
185bavarian_beer_workshop_maintenance = {
186wheat = 1.3449
187lumber = 0.2444
188tools = 0.1228
190produced = beer
191output = 1.3
195category = workshop_input
196debug_max_profit = workshop_profit_margin
}
199honey_beer_workshop_maintenance = {
200beeswax = 0.275
201millet = 0.55
202lumber = 0.22
203tools = 0.11
205produced = beer
206output = 1.1
208debug_max_profit = workshop_profit_margin
210category = workshop_input
}
213rice_beer_workshop_maintenance = {
214rice = 1.0513
215lumber = 0.2625
216tools = 0.105
218produced = beer
219output = 1.1
221debug_max_profit = workshop_profit_margin
223category = workshop_input
}
}
227obsolete = brewery
230custom_tags = {
workshop
}