
Country Interaction
Send Character to Prussian Crusade
We will send a Character of our choice to the target country to participate in the Prussian Crusade. The character will be under the control of the target country for 5 years. During this time the character has a chance to increase their stats... or to die gloriously trying.
TraditionsAgepotential
RenaissanceAgepotential
NobilityEstateselect trigger 2
MonarchyGovernment Typepotential
Can Not Lead Armies or NaviesModifier Typeselect trigger 2
Blocked from InteractionsModifier Typeselect trigger 2
CatholicismReligionpotential, select trigger 1Completed the Prussian CrusadeStatic Modifierselect trigger 2On the Prussian CrusadeStatic Modifierselect trigger 2Definitionin_game/common/country_interactions/prussian_crusade.txt:1
2type = diplomacy
3category = CATEGORY_FRIENDLY_ACTIONS
4potential = {
}
14allow = {
}
17select_trigger = {
18looking_for_a = country
19target_flag = recipient
20name = "choose_country" Choose the Country:
21column = {
22data = name
}
24visible = {
25capital.region = region:baltic_region
26has_reform = government_reform:military_order_reform
}
29enabled = {
30not = {
30is_at_war_with = scope:actor
}
}
}
34select_trigger = {
35looking_for_a = character
36source = actor
37target_flag = target
38name = "send_to_prussian_crusade_SELECT_TITLE" Select a Character who shall travel to the Prussian Crusade
39none_available_msg_key = "send_to_prussian_crusade_no_characters"
40column = {
40data = character_info
}
41visible = {
42is_alive = yes
43is_adult = yes
44is_ruler = no
45is_regent = no
47in_cabinet = no
48is_general = no
49is_admiral = no
50is_explorer = no
}
}
59effect = {
60if = {
61limit = {
61exists = scope:target
}
62scope:target = {
63if = {
64limit = {
64is_ruler = yes
}
67remove_ruler = scope:actor
}
69move_country = scope:recipient
}
77scope:actor = {
78add_to_variable_list = {
79name = pr_cr_characters
80target = scope:target
}
}
}
}
90diplo_chance = {
91base = -10
92opinion = 0.2
93diplomatic_reputation = 5
}
95accept = {
96add = {
97desc = "game_concept_rival" Rival
98if = {
99limit = {
100scope:recipient = {
101is_rival_of = scope:actor
}
}
104value = -100
}
}
107add = {
108desc = "THEIR_OPINION_TOOLTIP" Their opinion of us
109value = "scope:recipient.opinion(scope:actor)"
110divide = 5
}
112add = {
113scope:recipient = {
114value = "trust(scope:actor)"
115divide = 5
}
}
}