
Country Interaction
Propose Ruler
We will offer them a member of our own Dynasty to become their new ruler.
Potential
ActorGovernment:
Monarchy
MonarchyAllow
Target
Target
Select a character to become their ruler (Character)
- Is Alive
- Is NOT ruler
- Is NOT the Heir
- Is part of a Dynasty
- Dynasty: ActorRuler or heir if regentDynasty
- Is an Adult
- Not
Blocked from Interactions - Is an eligible to be an Heir in RecipientIs eligible heir: Recipient
Accept
- Subtract
- Desc: Base Value
- Value: 400
- If
- LimitRecipient exists
- Add
- Desc: Their opinion of us
- Value:
scope:recipient.opinion(scope:actor) - If
- LimitRecipientOpinion (Actor) > 0
- Divide: 10
- ElseDivide: 5
- Add
- Desc: Their Trust towards us
- Value:
scope:recipient.trust(scope:actor) - Divide: 5
- If
- LimitTarget exists
- Add
- Desc: Target's Total Ability
- Value: TargetTotal abilities
- Multiply: 20
- If
- LimitTargetCulture: RecipientCulture
- Add
- Desc: Target is Target Culture
- Value: 50
- If
- LimitTargetReligion: RecipientReligion
- Add
- Desc: Target is Target Adjective
- Value: 50
- If
- LimitTargetIs the Heir of Actor
- Subtract
- Desc: Could lead to a Union between our crowns
- Value: 200
- Add
- Desc:
[diplomatic_reputation|e] - Value: Actor
Diplomatic Reputation - Multiply: 3
- Desc:
- If
- LimitActor
- Union exists
- UnionNone of
- Country has special status
- Type:
Senior Partner - Country: Previous
- Type:
- Subtract
- Desc: Is Junior Partner
- Value: 1000
Exact conditions
Requires 3
Government Types
MonarchyPotential, Select trigger 1
Modifier Types
Blocked from InteractionsSelect trigger 2
Diplomatic ReputationAccept
Scripting 2
Uses 1
- is_junior_partnerAccept
Mentions 1
DynastyDesc
type = diplomacy
category = CATEGORY_INFLUENCE_ACTIONS
ai_tick = monthly
ai_tick_frequency = 6
ai_limit_per_check = 1