Negotiate Succession Law
Country Interaction

Negotiate Succession Law

negotiate_succession_law

Their succession law is volatile and will lead to an end of the union. The ruling class must be convinced to adopt our own laws for a secure succession.

Potential
Actor
Allow
Actor
Target
Choose the Country (Country)
  • Is in a Union with Actor
  • We have not recently negotiated the Succession Law of Recipient
  • If
    • Has an Heir
    • ActorHas an Heir
    ThenHeir: NotActorHeir
    Otherwise
    Does NOT have an Heir
  • At least one of
    • Recipient has a different Succession Law other than Actor Heir Selection and is able to change to it
    • Recipient has a NOT a compatible Policy for Heir Religion which would allow a Actor Religion Heir to be eligible for them and is able to change their laws
      • ActorSuccession lawHas tag: Notcannot_be_transferred
      • Succession law
        • This: NotActorSuccession law
        • Is locked for: NotRoot
Accept
  • Subtract
    • Desc: Base
    • Value: 50
  • Add
    • Desc: Their opinion of us
    • Value: scope:recipient.opinion(scope:actor)
    • If
      • Limit
        RecipientOpinion (Actor) > 0
      • Divide: 10
    • ElseDivide: 5
  • If
    • Limit
      RecipientGovernment: Theocracy
    • Subtract
      • Desc: Is a Theocracy
      • Value: 100
  • If
    • Limit
      RecipientGovernment: Republic
    • Subtract
      • Desc: Is a Republic
      • Value: 50
  • Add
  • Add
    • Desc: Their Trust towards us
    • Value: scope:recipient.trust(scope:actor)
    • Divide: 5
  • If
    • LimitActorUnion exists
    • Add
      • Desc: Years in our Union
      • Value: scope:recipient.years_in_international_organization(scope:actor.union)
      • Divide: 4
Exact conditions

If
Recipient exists
ThenRecipient
Otherwise
  • Change the Succession Law of the target Country to Actor Heir Selection
  • Also change the Heir Religion of the target country to Heir Religion Law if their policy is NOT locked
Exact script
Actor
Lose 10 Prestige
Exact script

Requires 7

Policies
Government Types
Static Modifiers

Grants 2

Opinion Modifiers
Static Modifiers

Mentioned in 1

Scripting 6

Requires 1

Uses 4

Scripted Effects
Scripted Triggers

References 1

category = CATEGORY_UNION_ACTIONS
type = union
ai_tick = monthly
ai_tick_frequency = 24
automation_tick = never
automation_tick_frequency = 12

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