Character Interaction

Grant Governorship

assign_governor

Grant Area to a Character to govern in our stead.

Potential
Allow
ActorStability ≥ 0
Target
Choose the Character (Character)
  • Is Alive
  • The Character is an ancestor of our Ruler
    Any ancestorThis: ActorRuler
  • Is Loyal
Target
Select governorship type (Government Reform)
Target
Select Area to grant governorship over
  • Region: NotActorCapitalRegion
  • Then
    • Any location in areaPercent ≥ 0.75
      At least one of
      • Owner: Actor
      • Does NOT have an owner
      • It can NOT be Owner, i.e. it is an impassable, sea, or lake Location
    • At least one of
      • Any present countryCount > 2
      • Any neighbor area
        Any present countryCount > 2
    Otherwise
    Any location in areaPercent ≥ 0.75
    The same conditions as above
Exact conditions

  • If
    Then
    Establish Recipient as a Target Reform in the Area. This will ensure that he/she will gain positive Events that will increase the Prosperity and Development of the Area depending on the Total Ability of the Character.

    The Area will be annexed by us after the death of Recipient.
    Else if
    Then
    Establish Recipient as a Target Reform in the Area. This will ensure that he/she will not be able to become our Heir, but he/she may gain events to gather support against us.

    The Area may be inherited by the Heir of Recipient after his/her death.
    Else if
    Then
    Establish Recipient as a Target Reform in the Area. This will ensure that he/she will gain more Total Ability from Events, but the Area may lose Development and Prosperity in the process.

    The Area may be inherited after Recipient has governed the Area for 10 years, or he/she could become a Soyurghal Governor.
  • Not shown in the game's tooltip
    If
    Target area exists
    Then
    • Target area
      Ordered location in area (up to 1, highest development first)where
      Owner: Actor
      • Target location
        Create country from location: Overlord: Actor · Subject Type: Vassal · Set capital: Previous · Set new ruler: Recipient · Change government type: Monarchy · Add reform: Target reform
        If
      • Target area
        Every location in areawhere
        Owner: Actor
        • Will be owned by Target country
        • Becomes a Core of Target country
        • Changes its integration level to core
    Exact script

    Requires 4

    Government Reforms
    Modifier Types

    Belongs to 3

    Grants 2

    Government Types
    Static Modifiers

    References 1

    Scripting 2

    Mentions 2

    on_own_nation = yes
    message = yes
    potential = {
    scope:actor = {
    }
    scope:recipient ?= {
    is_female = no
    }
    }
    allow = {
    scope:actor = {
    stability >= 0
    }
    }

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