
政策本版本变更
可行共同进攻
成员国对他国宣战时,其他成员国可以被召唤加入该进攻战争,但并不必然响应该召唤。
第一意大利联盟国际组织join offensive wars can call
第二意大利联盟国际组织join offensive wars can call
第三意大利联盟国际组织join offensive wars can call
联盟赞助者特殊地位join offensive wars can call
强制共同进攻政策wants propose policy
义务共同进攻政策wants propose policy定义in_game/common/laws/io_alliances_law.txt:704
706join_offensive_wars_can_call = {
707custom_tooltip = {
708text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS 未作为该联盟的联盟赞助者
709trigger_if = {
710limit = {
711OR = {
}
}
717NOT = {
718country_has_special_status = {
720country = scope:recipient
}
}
}
}
725custom_tooltip = {
726text = JOIN_WARS_DEFAULT_REASON 正与某个非International Organization成员国处于战争
727always = yes
}
}
730wants_this_policy_bias = {
732add = {
733desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服目标的难度
736max = 30
737min = 0.5
}
}
740wants_propose_policy = {
741if = {
742limit = {
743scope:recipient = {
744international_organization_has_leader = yes
}
746NOT = {
746is_leader_of_international_organization = scope:recipient
}
}
748subtract = {
749desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" 不是Recipient的领袖
750value = 1000
}
}
753else = {
754add = {
755desc = "BIAS_FROM_RULER_TRAITS" 统治者特质导致的偏见
}
}
759if = {
760limit = {
761scope:recipient = {
762OR = {
}
}
}
768subtract = {
769desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" 我们已经拥有更好的政策
770value = 1000
}
}
}
774wants_keep_policy = {
775add = {
776desc = "DIPLOREASON_BASE" 基础
777value = 20
}
}
780policy_bias_towards_new_member = {
781if = {
782limit = {
783OR = {
784is_rival_of = scope:actor
785is_enemy_of = scope:actor
}
}
788add = {
789desc = "[rival_enemy|e]"
790value = -1000
}
}
793add = {
794desc = "game_concept_opinion" 好感
795scope:actor = {
796value = prev_opinion_of_this
797multiply = 0.1
}
}
800add = {
801desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服目标的难度
804max = 30
805min = 0.5
}
}