
政策本版本变更
强制共同进攻
成员国对他国宣战时,其他成员国将强制加入该成员国的进攻战争。
第一意大利联盟国际组织join offensive wars always
第二意大利联盟国际组织join offensive wars always
第三意大利联盟国际组织join offensive wars always
联盟赞助者特殊地位join offensive wars always定义in_game/common/laws/io_alliances_law.txt:465
467join_offensive_wars_always = {
468custom_tooltip = {
469text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS 未作为该联盟的联盟赞助者
470trigger_if = {
471limit = {
472OR = {
}
}
478NOT = {
479country_has_special_status = {
481country = scope:recipient
}
}
}
}
486custom_tooltip = {
487text = JOIN_WARS_DEFAULT_REASON 正与某个非International Organization成员国处于战争
488always = yes
}
}
491wants_propose_policy = {
492if = {
493limit = {
494scope:recipient = {
495international_organization_has_leader = yes
}
497NOT = {
497is_leader_of_international_organization = scope:recipient
}
}
499subtract = {
500desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" 不是Recipient的领袖
501value = 1000
}
}
504else = {
505subtract = {
506desc = "DIPLOREASON_BASE" 基础
507value = 40
}
509add = {
510desc = "BIAS_FROM_RULER_TRAITS" 统治者特质导致的偏见
}
}
}
515wants_this_policy_bias = {
516add = {
517desc = "DIPLOREASON_BASE" 基础
518value = -40
}
520add = {
521desc = "BIAS_FROM_RULER_TRAITS" 统治者特质导致的偏见
}
524add = {
525desc = "OPINION_OF_OTHER_MEMBERS" 其他成员的好感
527multiply = 1.4
528min = -100
529max = 100
}
531add = {
532desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服目标的难度
535multiply = 1.4
536max = 30
537min = 0.5
}
}
540wants_keep_policy = {
541add = {
542desc = "DIPLOREASON_BASE" 基础
543value = 20
}
}
546policy_bias_towards_new_member = {
547add = {
548desc = "DIPLOREASON_BASE" 基础
549value = -40
}
551if = {
552limit = {
553OR = {
554is_rival_of = scope:actor
555is_enemy_of = scope:actor
}
}
558add = {
559desc = "[rival_enemy|e]"
560value = -1000
}
}
563add = {
564desc = "game_concept_opinion" 好感
565scope:actor = {
566value = prev_opinion_of_this
567multiply = 0.03
}
}
570add = {
571desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服目标的难度
574multiply = 1.4
575max = 30
576min = 0.5
}
}