义务共同进攻
政策本版本变更

义务共同进攻

automatic_offense_policyin_game/common/laws/io_alliances_law.txt:581

成员国对他国宣战时,其他成员国将被自动召唤加入该进攻战争,但并不必然响应该召唤。

需要第一意大利联盟国际组织join offensive wars auto call第二意大利联盟国际组织join offensive wars auto call第三意大利联盟国际组织join offensive wars auto call联盟赞助者特殊地位join offensive wars auto call强制共同进攻政策wants propose policy

定义in_game/common/laws/io_alliances_law.txt:581

582diplomatic_capacity_cost = automatic_offence_upkeep_cost
583join_offensive_wars_auto_call = {
584custom_tooltip = {
585text = SPONSOR_EXEMPT_FROM_OFFENSIVE_WARS 未作为该联盟的联盟赞助者
586trigger_if = {
594NOT = {
595country_has_special_status = {
597country = scope:recipient
}
}
}
}
602custom_tooltip = {
603text = JOIN_WARS_DEFAULT_REASON 正与某个非International Organization成员国处于战争
604always = yes
}
}
607wants_this_policy_bias = {
608add = {
609desc = "DIPLOREASON_BASE" 基础
610value = -20
}
612add = {
613desc = "OPINION_OF_OTHER_MEMBERS" 其他成员的好感
615multiply = 1.2
616min = -100
617max = 100
}
619add = {
620desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服目标的难度
623multiply = 1.2
624max = 30
625min = 0.5
}
}
628wants_propose_policy = {
629if = {
630limit = {
631scope:recipient = {
632international_organization_has_leader = yes
}
634NOT = {
634is_leader_of_international_organization = scope:recipient
}
}
636subtract = {
637desc = "DIPLOREASON_IS_NOT_LEADER_COUNTRY" 不是Recipient的领袖
638value = 1000
}
}
641else = {
642subtract = {
643desc = "DIPLOREASON_BASE" 基础
644value = 20
}
646add = {
647desc = "BIAS_FROM_RULER_TRAITS" 统治者特质导致的偏见
}
}
651if = {
652limit = {
653scope:recipient = {
654international_organization_has_policy = policy:assured_offense_policy
}
}
657subtract = {
658desc = "WE_ALREADY_HAVE_A_BETTER_POLICY" 我们已经拥有更好的政策
659value = 1000
}
}
}
663wants_keep_policy = {
664add = {
665desc = "DIPLOREASON_BASE" 基础
666value = 20
}
}
669policy_bias_towards_new_member = {
670add = {
671desc = "DIPLOREASON_BASE" 基础
672value = -20
}
674if = {
675limit = {
676OR = {
677is_rival_of = scope:actor
678is_enemy_of = scope:actor
}
}
681add = {
682desc = "[rival_enemy|e]"
683value = -1000
}
}
686add = {
687desc = "game_concept_opinion" 好感
688scope:actor = {
689value = prev_opinion_of_this
690multiply = 0.05
}
}
693add = {
694desc = "NEEDS_ALLIES_AGAINST_DIFFICULT_CONQUEST_TARGETS" 征服目标的难度
697multiply = 1.2
698max = 30
699min = 0.5
}
}
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