
使命
附庸关系

在动荡时期,我们需要依靠可靠的附庸来克服内外挑战。只有通过合作与友好关系才能共渡难关!
目标
为该使命选择一个目标附庸 (国家)
无限制
具体条件
- Any subjectCount > 0
- 是“location”国家
- Is subject type:
附庸
- 没有变量:recently_had_vassal_ties_mission_variable
具体条件
- 如果则
- Set variable
- Name: num_connected_locations_to_cap_variable
- Value: 0
- Mission target subject首都Every neighbor location条件与上方相同的条件拥有者Change variable
- Name: num_connected_locations_to_cap_variable
- Add: 1
- Set variable
- Set variable
- Name: mission_chosen_vassal_variable
- Value: Mission target subject
- Set variable
- Name: target_relations_variable
- Value
- Mission target subjectAdd根
- Value:
this_opinion_of_prev - Multiply: 1.25
- Value:
- Max: 175
- Mission target subject
- Set variable
- Name: subject_capital_buildings_variable
- Value
- Value: Mission target subject首都Total building levels
- Add: 4
- Mission target subject
完整脚本
- Set variable
- Name: recently_had_vassal_ties_mission_variable
- Years: 10
- Remove variable: target_relations_variable
- 如果则Remove variable: num_connected_locations_to_cap_variable
完整脚本
- Remove variable: target_relations_variable
- Set variable
- Name: recently_had_vassal_ties_mission_variable
- Years: 25
- 则Remove variable: num_connected_locations_to_cap_variable
完整脚本
- Set variable
需要 1
附庸Visible
触发 1
脚本 10
需要 2
给予 5
移除 2
- num_connected_locations_to_cap_variable中止时, 完成时
- target_relations_variable中止时, 完成时
使用 1
- game_has_missions_enabledVisible
icon = generic_vassal_ties
repeatable = yes
player_playstyle = diplomatic
chance = 3600






